I again try to solve the problem using more reactors to deal with the excess O2, but come up short. Walking away and coming back after a full night’s sleep, I sat down and saw that I can use up to three reactors. For the first little while, I didn’t realise I could use more than one reactor, and all sorts of ideas would come to a grinding halt when I realised they wouldn’t work. I only decide to bring up this thread again because I’m trying to nut out the puzzle called No Ordinary Headache in the Alkonost system. What sort of intermediates do you go with? For now, I’ll just stick with my basic sensor puzzles. I’m guessing all six reactors are mandatory. Your post here Gus made my head explode just reading it. He’s got the red and blue waldos doing “In B” instructions simultaneously, right after a sync! I have to assume he’s relying on red moving the product away while blue is still waiting for the next molecule, but the whole sequence of events after that looks completely unpredictable to me.Īnyway, I was just hoping to find some hint as to how to solve the whole problem of passing the common elements around, and I found nothing. Joosy’s solution for example does stuff in the 3rd reactor that I swear ought to end up in a crash. The only reference I can find to this puzzle is a set of solutions on SolutionNet, all of which I find neigh unreadable. I threw up my hands (as I often do with Cake>Pie puzzles) and went searching. Which means you’ve got to pass carbon / hydrogen / chlorine combinations around from reactor to reactor, and no solutions really leap out at me. One source of mixed fluorine / chlorine / bromine, one of methane, and 3 output molecules, all of which require carbon and hydrogen (from the methane) and chlorine, and one which requires all 5 elements, but not in the same mix they’re provided in the source material. Now they’ve got “production puzzles,” meaning you have puzzles with multiple reactors, which I find much more interesting than the single reactor puzzles because there’s the process of figuring out reasonable intermediate products.Įxcept that, as usual, that prick Cake > Pie has uploaded a production puzzle (“Anesthetics”) that makes my head explode. I was looking at ResearchNet again, which continues to provide new puzzles. I wish there were an active community for this game. You have to bind CaO to SiO2, and it’s a lot easier if you can do it in one step, instead of the Bond / Move / Bond approach I was using. So I checked YouTube for solutions, and every solution relied on bond order. Recently I finished “Portland Cement” (RN Vol 1:11 / 1), and when I finished it, my solution was near the slow end of the graph. Since it feels undefined to me, I don’t use it. Which you get depends on the order the bonders execute. ![]() ![]() Each O can only take 2 bonds, so if you trigger Bond+, it could result in two double-bond O2 molecules, or a single ring. Suppose you’ve got 4 bonders in a square, and on top of it are two O-O single bond pairs. The thing that really bugs me is bond order. ![]() ![]() If you’ve got multiple intermediate pieces lying around, it’s easy to bond or debond something you didn’t mean to. For that matter, it’s important to remember that Bond +/- affects all bonders on the board. This applies to all commands, including Fuse, Split, and Swap. that I didn’t have to have the Bond+/- symbols actually on top of the bonding spots.
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